Here lies some of my prototypes which I was creating
out of interest, educational purposes or just to test myself.
Small RPG attempt. Project were created
to test some basic RPG mechanics - dialogues,
weapons, inventory, triggers, quests and combat.
Tiled card game
After I've read about pathfinding algorithms and played Slay The Spire, I've got
an urge to try to create it myself, so I decided to create card game with tile-based movement.
Card games turned out to be harder than I originally anticipated,
so I've had to remove whole tile system from that project.
I've implemented some base mechanics in that project:
basic card system, AI with decision making based on his own cards,
dynamic interfaces with tweening and stuff.